![]() ![]() Granted this equation is not possible to assign specific numbers to, and the equation can never be calculated, but understanding it explains why balance is important and gives a greater understanding of the pvp game. Therefore, you should increase survivability when your offense is high and vice versa. ![]() Obviously if you are multiplying a large number by a small one, your product will benefit more by raising the small value than the large one. Therefore, it's most beneficial to get the product of these 2 values as high as possible in order to win the most duels. If the product of these 2 values is higher than your opponents life, you will win the duel. The second value is your survivability, which is based on the product of your life, ability to dodge/block opponent’s attacks, and either defense or resists. The first value is your offensive capability, which is based on the product of your AR, damage, and ability to land attacks on your opponent. ![]() This is (damage/sec) X (seconds you expect the duel to last). ![]() You can look at everything in terms of how much damage you expect to do over the course of the duel. If you accomplish this, you win the duel. When a character is built for pvp, you are aiming to kill your opponent before he kills you. I made a post very similar to this in the barb forum a while ago, and while the concepts apply to barbs in a much more direct manner, they are true for assassins (and all other characters) as well. I will focus on a ww sin since I know them much better than kickers, but both play pretty similarly so you can probably apply most of this post to kickers as well.įirst of all I will explain why balance is the key to a good character. Enigma debate is always a big issue on these forums, I’ve decided to write a comprehensive post on why I find Enigma to be far superior, and also give some insight into things to take into account when building an assassin. Slow day at work so I decided to write a nice long post ![]()
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